Thursday, October 19, 2017

READ AND OUT LINE CHAPTER 3-"2 D Kinematics"

UNIT:2D Kinematics
DAY:21
ACTIVITY:

NEED A BREAK CLICK HERE

After studying the material of this chapter, you should be able to:
1. Represent the magnitude and direction of a vector using a protractor and ruler.
2. Multiply or divide a vector quantity by a scalar quantity.
3. Use the methods of graphical analysis to determine the magnitude and direction of the vector resultant in problems involving vector addition or subtraction of two or more vector quantities. The graphical methods to be used are the parallelogram method and the tip to tail method.
4. Use the trigonometric component method to resolve a vector components in the x and y directions.
5. Use the trigonometric component method to determine the vector resultant in problems involving vector addition or subtraction of two or more vector quantities.
6. Use the kinematics equations of Chapter Two along with the vector component method of Chapter Three to solve problems involving two dimensional motion of projectiles.  



Assessments:
  • Shooting for an A
    • Calculate the launch velocity of a projectile
    • Develop a procedure to fire your projectile with the precision required
    • Use the launch velocity to determine the range of a projectile when fired at a specific angle 
    •  Create a note card with a well labeled diagram and solution
    • To get a 5(100) your projectile must hit where the calculations predict on the 1st shot!

  • Projectiles 48 T/F
  • AP Projectile Problem Quest


ALBERT IO INVITE CODE:
BYEVKAPWTRER
we will try to schedule lab time so you can get a solid introduction to ALBERT IO

Thursday, October 12, 2017